![]() This is objectively ludicrous, since the sprites and textures are pixel art. I've seen memes about turning off texture filtering which I've already done, but it. Display options > Texture options > Texture filter mode: None (linear mipmap) By default, GZDoom uses linear upscaling on all sprites and textures, turning them into a blurry mess. ago I can't believe how long I played before I realised you could turn it off. Texture filtering looks godawful and I have no idea why Graf thought putting it on by default was a good idea. This is why I think GZDoom has it turned on by default it tries to mimic later engines in many ways, and despite what people may say it can be used for making games with modern-style graphics, it's just that no one does because of its licence that restricts how you can sell a game that uses GZDoom. Simple Question: Best GZDoom Settings Recommendations I'm considering recording a full LP series of the classic Doom games on GZDoom and was curious about the community's recommended audio/video settings for a clean, high-res but accurate take on classic Doom. Go to texture options in OpenGL and change texture filtering to linear. Quake 1 on the other hand wasn't designed for texture filtering but I think it looks amazing with it turned on so I never have it off - the game looks a bit like vomit with it turned off to me, no texture filtering looks good for Doom-style games but absolutely not later 3D games. Open Options->Display Options->OpenGl Options. Award Favorite Share Introduction: ALL CHEAT CODES FOR GZDOOM AND IT'S BROTHER PORTS. Ensure that Trilinear is set for Texture Filter Mode and 8X set for Anisotropic Filter. ![]() By Tommyminer2159 A huge compilation of every known console command that can be used through the GZDoom as well as its associate source ports. Doom 64 on the other hand I think looks great with filtering on especially when played at its original resolution, but of course it was designed that way in the first place. 31 ratings All console commands for GZDoom, ZDoom and LZDoom. I'm gonna go out and say that I don't think texture filtering in classic Doom actually looks that bad if it's only used on the level geometry and nothing else, but unfortunately GZDoom does not have options for choosing what gets filtered (I think even DSDA-Doom or another source port has this) if you turn filtering on you also have to filter sprites and even strangely enough the HUD which should never be filtered.
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